In the latest issue of Edge Magazine, Bungie reaffirmed that Halo: Reach is a standalone installment in the Halo series, saying, “Halo: Reach for us is not Halo 4.”
“It’s not a continuation of the Master Chief story, nor is it the start of a new trilogy. For us, it’s a completely standalone game,” said executive producer Joseph Tung.
“We desired to make a standalone title, something that is the culmination of a decade of our efforts building halo titles,” creative director Marcus Lehto added.
Yesterday, we took a look at some of the new — as well as returning — features in Halo: Reach. Bungie is aiming for a darker, grittier world, but they are also bringing back many of the elements that players came to love from the original Halo.
“Without giving anything away, there’s certainly some cool stuff we’re doing in Reach that will encourage people to replay the campaign. There are going to be some big surprises in the campaign,” teased Tung.