In a recent interview with German website Play3.de, Zipper Interactive explained why they chose 256 players for their online FPS MAG. They say the count is the perfect number to give players that "epic battle" feel.
"We have chosen deliberately so for 256 players," a Zipper developer said [translated poorly]. "Not because we are a technical limit prescribing. Certainly we would be able to tickle a few more pieces from the hardware, but 256 players are perfect to give you the feeling of an epic battle. With a higher number of players would lose the individual and may no longer be seen as part of a team."
MAG comes out January 26 in the US.
[via Connected Consoles]
The creators of the PlayStation 3-exclusive MAG think the PlayStation Network is a much more mature crowd than Xbox Live, and the latter attracts more smack talk. MAG "definitely fits more" to the PlayStation audience "because of the things that are being said over Xbox Live," said Zipper Interactive's Ben Jones.
"I actually consider Xbox Live the more juvenile of the two," explained Jones, citing the main problem being "the things that are being said over Xbox Live."
"Each service has its own posse," Jones told GamerZines. "I think the PlayStation audience definitely fits more to our game.
The MAG beta ended last Sunday, and developer Zipper Interactive has released the statistics for the beta. According to their report, over one million people downloaded the beta client. Check out the full breakdown below.
- Before the end of the beta on January 10, there were well over a million downloads (860,000 in North America alone) of the MAG beta client worldwide.
- Of the 619,000+ people who gained at least one point of experience, 52,846 of them qualified for Squad Leader, 10,249 people qualified for Platoon Leader, 3,181 warriors made it all the way to OIC, and a mere 143 diehard soldiers made it to the level 60 experience cap.
- The breakdown of PMC preference ended up like this: Valor – 38.7%, Raven – 37.2%, SVER – 24.1%
- Who won the Beta 5.0 Shadow War? Despite their smaller numbers, SVER took the Sabotage war – barely edging out Raven. Meanwhile, Valor took the Domination title; narrowly escaping a loss to Raven’s flock.
- More than 225 years worth of battles were played out over the week — with an average of 3.2 hours played per person.
- For the third beta period in a row, of all PSN users who participated in our testing phase, chennault2424 was the most prolific – he earned nearly 110,000 XP; making his grand total for the last three testing periods in excess of 360,000 experience points.
- Though chennault was the top guy, the remaining Top 5 list of players included My_Digital_Enemy, gomi-bukuro (jp), basquasher (jp), and Behike (jp).
Check out our MAG beta impressions here.
I had a chance to check out the MAG beta this past week. Certainly the game showed potential from the demos I had seen, so how does it hold up in action? Considering the game releases January 26 (in North America at least), it's pretty clear that this beta is fairly representative of the final product. Thus, I will describe my experience to you in full, and I will hold nothing back.
Zipper Interactive Senior Community Manager Jeremy Dunham posted on the PlayStation blog the box art for MAG as well as some statistics from the game's beta. He writes:
We’ve been exceedingly grateful to those of you who participated in our MAG beta tests over the last several months and couldn’t be happier with how everything turned out.
Naturally, with the end of our beta cycle, comes the countdown to our final release on January 26, and what better way to start that countdown than to reveal the final, "official" box art that you’ll find in the United States and Canada. Have a gander!
Statistics collected from the beta over the last month after the jump.