A compelling narrative might be an important quality in a game these days, but according to Assassin's Creed scriptwriter Corey May, it's still not as important as gameplay. Speaking to Industry Gamers, May discussed how he has to adjust his story writing so that it fits with the gameplay of a title.
"The game is changing all around me – every day. Even if it's small and subtle shifts, it can impact the story – levels or maps can vanish – new ones could appear," explains May. "Maybe someone changes a mission objective but forgets to tell me. Other times I have to deal with stuff that’s considered 'cool' from a gameplay perspective but nonsensical from a narrative one. And I can't say no. I shouldn't say no! I have to find a way to make it work. Story doesn't come first. Gameplay does. And I'm okay with that. I agree with it."