by James Pikover Jan 21, 2010 11:34 PM CST
filed under features, reviews

If there's one thing that should be done well, it's books based on videogames. Gamers place ridiculous standards on their favorite properties, so there's really no excuse for publishers to do a half-assed job when making any additional product for the franchise. It doesn't matter if it's another game, action figures, posters, or even books. Though the latter is a rarity, Splinter Cell is one of the few franchises that has continued to put out fairly decent literature, even by a gamer's standards.
Their latest isn't worth the paper it's written on. (more...)
by Tyler Treat Dec 16, 2009 10:34 PM CST
filed under videos, xbox 360
Today we got the first footage from Splinter Cell: Conviction's six-hour long co-op. It shows off some of the cool moves players can pull of and shed some light on the backstory.
by Tyler Treat Dec 10, 2009 10:52 PM CST
filed under news, xbox 360

Splinter Cell: Conviction isn't just getting a 6-hour co-op, it's also getting challenge modes. Referred to as Third Echelon Missions, these challenges will be spread across a variety of six maps, based upon four levels seen within the co-op campaign and two exclusive to the challenges. So far, four modes have been confirmed: Hunter, which requires the player to clear the map of enemies; Infiltration, requiring the player to clear the map without being detected; Last Stand, tasking the player with protecting an EMP warhead from waves of enemies; and last, Face Off, which has two players going head-to-head with AI enemies spread throughout the map.
We'll keep you updated as we get more details on these new modes.
by Tyler Treat Dec 9, 2009 11:53 AM CST
filed under news, pc, xbox 360

In the latest issue of Official Xbox Magazine UK, it was confirmed that Splinter Cell: Conviction will include a co-op campaign that will act as a prologue to the game's primary campaign. The co-op portion is roughly six hours in length, adding a significant amount of gameplay to the game. The co-op emphasizes cooperation and communication while showing the development of the mode's two characters.
Players are put in the shoes of Daniel Sloane-Suarez, aka Archer, and Mikhail Loskov, aka Kestrel. The game's co-op designer, Patrick Redding, described how not everything between the two characters is fine and dandy. In fact, they don't really get along at first. "They don’t really like each other or trust each other," Redding said. "But you’ll hear in their dialogue, moving through the missions, that their trust is slowly building."
Redding also described a portion of the co-op's storyline. It takes places two months before the events in the Conviction singleplayer campaign. Our two protagonists start out in a St. Petersberg mob den, trying to find out who, within the Russian Intelligence, stole EMP devices and sold them to the mafia. "You are going into this really seedy, gritty underbelly where we can put the whole graphical horsepower of our engine and the Xbox 360 to work giving you the lurid texture of this place, commented Redding. "If Sam Fisher is our panther, then these two guys are like a couple of Velociraptors taking down the herd."
by Evan Volmering Dec 1, 2009 11:15 AM CST
filed under news

Ubisoft has yet again sent out a tweet notifying its followers of their hacked Splinter Cell website, this time giving users a different redirect.
"www.splintercell.com update: we are continuing attempts to resolve the site hacking. The redirect appears to have changed..."
Once the page loads it appears to accept a password of sorts to continue. Once translated it's really quite basic; it 'loads' a cryptic terminal, Raven System, then asks for a password to continue. It really doesn't offer any clues as to what the password is, but 'Enter a site: 59.935903,30.321429' seems suspicious.
Gotta love the smell of a new ARG.
by Tyler Treat Nov 26, 2009 12:19 PM CST
filed under news

Ubisoft revealed on its Twitter that the Splinter Cell website was hacked, saying, "www.splintercell.com has been hacked. We are trying our best to resolve the situation and will update ASAP." The hacked website greets users with a message in Russian, which roughly translates to "Occasionally the security system will be switched off for planned work and data protection. During such work may be a breach in security from external threats. Thus, all off would be a random character in accordance with a random pattern of Delta-3-6-Oscar."
by Tyler Treat Jan 25, 2009 5:38 PM CST
filed under features, old but good, reviews, xbox 360
Apart from Halo, Splinter Cell was the most critical series for the Xbox. Its strikingly realistic graphics and incomparable game play was what truly defined it. After the unquestionable success of the three installments on the Xbox, Ubisoft has decided to dip its toe into the deep end, or as some call it, the next generation of gaming. Does Splinter Cell Double Agent sink or swim? We think the answer’s obvious.
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