When Mega Microgame$!'s WarioWare series first debuted on the Gameboy Advanced it took a new direction with the minigames genre that hadn't yet been explored. There hadn't been to many games before it that featured minigame collections in which each game took less than five seconds to complete. This was the first of its kind; quick, short bursts of gameplay that required lightning fast reflexes to complete within a very short amount of time. With WarioWare D.I.Y., the job of creating these minigames is left to the player's hands. Does it work?
At the advent of the Wii Red Steel was a game that wanted to revolutionize the FPS genre using the then innovative motion capabilities of the Wii remote. However, when put to practice the dream of being able to realistically sword play in a 1:1 fashion stumbled over awkward controls and clunky pre-canned animations, concessions made in part for the de-glitzed motion capabilities of the Wii remote. A little over three years and one peripheral later, Red Steel 2 has arrived to try and provide the gun slingling, sword fighting action craved from its predecessor. With the Wii motion plus can motion controlled sword fighting finally be achieved, or is it better to not cross blades with this sword slinger?
The epic series finally comes to a close and what a great conclusion it is. God of War 3 is not only for action junkies or fans but all gamers looking for a journey that defines the word 'epic'. The game lives up to its hype and delivers a thrilling experiences that is not only combat filled but story driven, containing amazing set pieces and well thought out bosses, the game exceeds its predecessors in almost every way.
Interactive storytelling was the goal developer Quantic Dream sought to create, and Heavy Rain is the product they and Sony have pushed oh so hard to make. Surprisingly, they fail in so many ways, while still making a unique and noteworthy title that many will undoubtedly enjoy, and many will definitely hate. (more...)
And she’s buying a stairwell to hell
Turning to one of the greatest pieces of literature was a bold move by EA and Visceral Games, the developers that brought us Dead Space. Choosing Dante’s Inferno, according to the developers, was a no brainer: the poem lays out in plain English all of the levels, bosses, and characters. All that really needed to be done was some story tweaking, a combat solution, and creating the world.
Does Dante’s Inferno do the poem justice? (more...)
Delayed into this year, Mass Effect 2 was one of my personal “I can’t wait to play” games. I was lucky enough to play the first hour, have several interviews about the game, and amazingly scored a copy from a local Gamestop, when the release date is so soon. After sitting down with it over the weekend and taking in the new, redefined universe, I can safely say that you will love this game. (more...)
If you change the W to a B for the word "Witch", you will find this review more comical, and entirely true.
So take this witch Bayonetta. She's got guns for heels, a faux British accent, she's voluptuous (and titular, according to every journalist who's seen her. WE GOT THE PUN IN 08!), and her hair plays the role of clothes and ultimate weapon. Besides the complete seductive nature of this playful and fairly tall witch, what's to like? Fast paced Japanese-style hack and slash gameplay.
Darksiders may be the most intriguing title released this year, even this early on. It combines classic action-adventure style gameplay with an exceptional story and dialog, all while molding it for today's audience. True, such a feat is gargantuan, and developer Vigil Games didn't hit all the notes they wished to play. Nevertheless, Darksides was a pleasure to play.
It was a pleasure for several reasons, most importantly because it's perhaps the most wonderfully written game of it's genre, at least in this generation. Making a comic-book plot out of the Four Horsemen noted in the Bible's book of Revelations, we play as War, a generic yet humble and intelligent hero, two traits rarely seen in today's protagonists.
DiRT 2 is a different kind of racing experience. It's just plain fun. I loved the original DiRT when I played it on my Xbox 360, and this just adds to my DiRT love.
DiRT 2 singleplayer is divided up into three main modes: World Tour, Arcade Mode, and Challenge Mode. In DiRT 2, the World Tour mode challenges players to take part in four different tours, each filled with many races in varying locals. While I found this to be fun, it seems as if it progressed much too quickly and is easily finishable in a small amount of time. The Arcade Mode gives players three main options: Single Race, Championship, and Time Trial. All of these modes pit the player against other CPU racers at any of the 9 countries that races take place in.
The platformer is becoming a lost art, but thanks to developer Frozenbyte, my faith in the genre has been restored. Their latest creation, Trine, is a side-scrolling masterpiece that combines the characteristics of a great puzzler with the nostalgic, yet modern, elements of a contemporary platformer. Simply put, Trine is the most beautiful side-scoller I have ever seen.