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NPD: Red Steel 2 Sells 50,000 in Its First Twelve Days

by Kyle Lehtinen Apr 19, 2010 2:08 PM CST
filed under news, nintendo, wii

Ubisoft's sword swinger Red Steel 2 is seeing some somewhat meager sales numbers for its first twelve days on the shelf. Kotaku provided the NPD numbers detailing the figures and as it stands now it doesn't look like a lot of people are sliding their plastic for the Wii-motion plus centered title, which is really a shame since the sword fighting mechanics of the game is something to be experienced.

Ubisoft commented on the matter making sure to mention that the figures only reflected twelve days worth of sales and that they would wait to see were the series stands in the long term. Hopefully some more substantial numbers will help bolster the game to success.

Red Steel 2 Review

feature

by Kyle Lehtinen Apr 7, 2010 6:44 PM CST
filed under features, reviews, wii

At the advent of the Wii Red Steel was a game that wanted to revolutionize the FPS genre using the then innovative motion capabilities of the Wii remote. However, when put to practice the dream of  being able to realistically sword play in a 1:1 fashion stumbled over awkward controls and clunky pre-canned animations, concessions made in part for the de-glitzed motion capabilities of the Wii remote. A little over three years and one peripheral later, Red Steel 2 has arrived to try and provide the gun slingling, sword fighting action craved from its predecessor. With the Wii motion plus can motion controlled sword fighting finally be achieved, or is it better to not cross blades with this sword slinger?

(more...)

Ubisoft: Red Steel 2 Can Bring Core Gamers to Wii

by Tyler Treat Feb 23, 2010 4:31 PM CST
filed under news, wii

The Wii has been known to cater to the less-than-hardcore gamer, but Ubisoft says it can bring core gamers to the system with Red Steel 2. Bold words indeed. Creative director Jason Vandenberghe made the statement while speaking with CVG.

"I think we've got a great chance of bringing people back to Wii," he said. "If you haven't played on your Wii for a while we've got the game for you.

Vandenberge criticized developers who categorized gamers into two groups: hardcore and family friendly. According to him, gamers are gamers, each with varying tastes and preferences.

"Personally, I call this the great hardcore Wii Jihad," he continued. "I don't really care about the religious war! Some developers who are making hardcore games for the Wii made a big deal about the separation of church and state, saying (puts on deep voice) 'there's hardcore and there's family friendly.'

"F*** those guys! I don't feel that way. I think there are gamers and there are gamers of different opinions and different tastes so the goal was to create games that gamers want and to see how many people like it."

I'm not sure if I can agree with Vandenberge on this one. It's hard to know how much success Red Steel 2 will see. The Wii's userbase consists primarily of what some call "casual" gamers, and this title is not going to be on their radar. Then again, I guess it depends on what  your definition of "success" is, but the industry standard would be the break-even point. 300,000 copies? Hardly. There have been multiple "hardcore" games on the Wii, such as The Conduit and Mad World, yet they have have been poorly received. Third-party games simply don't do well on the Wii for the most part. That's why developers are shying away from the Wii.

Red Steel 2 “Hidden Moves” Video

by Evan Volmering Feb 23, 2010 10:58 AM CST
filed under videos, wii

Red Steel 2 Confirmed for March 26 in UK

by Tyler Treat Jan 26, 2010 11:36 AM CST
filed under news, wii

Ubisoft confirmed Red Steel 2 will release March 26 in the UK. The studio also issued a Q&A with the game's creative director Jason Vanderberghe, who talks about the environmental aspects (not the lame hippie ones) of Red Steel 2. Check out the full Q&A after the jump.

Will there be other places than desert in the game?

But of course. The whole story takes place in and around the city of Caldera, and there’s a lot of different kinds of environments in that place. Ancient temples, ramshackle slums, desert, huge modern freight-moving systems… it’s a real city. Then you’ll roll on out into surrounding canyons, where you’ll find a pueblo-style mining town, a huge semi-automated strip mine, old, abandoned underground tunnels, an ancient ancestral monastery / temple clinging to the side of a cliff…

But if you mean “do you go anywhere cold, like the moon or something” the answer is no.

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Red Steel 2 Shoots for February Release

by Tyler Treat Jan 19, 2010 4:07 PM CST
filed under news, rumors, wii

According to Ubisoft's website, Red Steel 2 will be releasing March 23, 2010. Although there was no official announcement regarding the date, so we're awaiting confirmation regarding it. It does, however, coincide with the release window which Ubisoft hinted at back in July.

Ubisoft recently slashed its projections for Red Steel 2 in half, expecting 500k units sold.

Red Steel 2 is Almost Done

by Tyler Treat Jan 4, 2010 11:16 AM CST
filed under news, wii

After a recent visit to Ubisoft's office in France, Japanese gaming magazine Famitsu has discovered that Red Steel 2 is nearing completion. According to the magazine, the game is 95% complete, 90% if you count debugging.

The game was originally scheduled for a 2009 release but was later pushed into 2010. Now it's set to ship in "middle-end of February, early March."

[via Siliconera]



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