God of War 3 isn’t perfect, but we still love it, even more after our chat with Game Director Stig Asmussen. Summing up its greatness is hard without spoilers, but in this case, spoilers are abound. We'eve already exposed the downsides to God of War 3. Now let's look at the highlights. (more...)
God of War 3 is an excellent game. I think it’s, in many ways, the best exclusive PS3 title thus far. But it ain’t perfect, and we're all about finding the best, and worst, in games. As critics, it's our job to point out the extremes on both sides, so here, we discuss the darker side of God of War 3. (more...)
Age of Zombies is a PSP/PS3 Mini developed by Halfbrick Studios in which the player embarks on an adventure through time as Barry Steakfries. (more...)
Square Enix's long awaited Final Fantasy XIII will be released next week but if you are planning to choose the 360 version over the PS3 you may want to reconsider. According to an in-depth analysis at eurogamer.com, between the two versions the quality of the Xbox 360 port doesn't quite reach the visual fidelity of it's PS3 counter part.
"Adequate but a touch disappointing" best sums up the Xbox 360 version. Fine edges lose precision, and while the effect is mitigated thanks to the MSAA along with the multitude of post processing effects the engine has at its disposal, the fact is that the lack of resolution can make the 360 build look sub-par. The clean CG look of the PS3 game in motion is unduly compromised, and while it's still a handsome enough title on Xbox 360, it lacks the pristine presentation of its sibling.
If you're an owner of both the 360 and PS3, and need some help making a choice between the two, this article is a good read. Along with a detailed break down of the visual differences between the two SKU's, the reasons why the downgrade of quality may not have even been necessary is discussed.
Click the link below to see the whole four page report.
Face-Off: Final Fantasy XIII
The PSN error 8001050F which kept PS3 (fat) owners off their systems, by Sony's advisement, appears to be fixed. Forum users around the interwebs are announcing functionality returning to their console, and I myself with my 60 GB fatty have encountered no problem signing into the PSN or playing some Uncharted 2. Things appear to be fine now, although Sony has made no official announcement.
Bet you didn't know your console could be floored by a teensy little clock sync bug, did ya? Let us hope this eventful day is one of a kind and nothing more than that.
A bug in the original PlayStation 3 models has left the systems unable to access the PlayStation Network. The issue surfaced last night, suggesting that the problem is related to a calendar bug. Sony quickly issued a statement addressing the widespread outage.
"We have found out that some users are experiencing a network connection failure when signing on to PlayStation Network," SCEE said in a statement. "We are currently looking into the issue to identify the cause of this network connection failure and will update further information as necessary (on the Blog or official website). We appreciate for your understanding and continued support."
What's worse is that systems offline are also affected, including PS3 debug kits used by the press and developers. Some PS3 hard drive content cannot be started at all, and titles that synchronize trophies are also unable to launch.
Sony has not yet offered a solution to the problem but says a fix is coming in the next "24 hours."
Even though Gabe Newell has been known to bash the PS3, the studio may yet develop on the platform. Writer Chet Faliszek made the admission in an interview with Edge.
"Before we do anything on the PS3 we need to be able to support it in the right way," he said. "But we'll look at it, and I'm sure down the road we'll do it."
Could we be seeing Left 4 Dead on the PS3?
Adding on to his criticism of Microsoft, SCEA senior VP of publisher relations Rob Dyer took a shot at Nintendo, saying that third parties are leaving the Wii and DS.
"What publishers have said is they're not going to spend the resources on Wii," the Sony exec told Industry Gamers. "In my job, we compete against Microsoft and Nintendo, and we're competing for resources.
"So when I walk into a publisher, I ask, 'Where are you guys pushing your resources?' In the past, it was 'look how hot the Wii is,' or 'Look how hot the DS is,' and 'we should put resources there.' They did that and realised, 'You know what, third-party products just doesn't sell on that platform.'"
Dyer says publishers are instead shifting their resources towards the PlayStation 3 as a result of Nintendo's weak third-party platform. "Now they're taking those resources, coming back to us and saying, 'Sony, we're going to be able to provide you with that exclusive content,' or 'We're going to put more engineers on it and figure out to maximize the Blu-ray and get more out of PS3.' That's what we're seeing now.
"And I don't even have to fight for their hearts and minds," he claimed, "I just show them the TRST data with regards to how many top 10 titles are third-party titles on the Wii, or how many top 10 titles are third-party titles on the DS. Not many.
"It's not a hard story to sell, and they get that. Unless they've got a particular franchise that's worked well on the Wii, you don't see a lot of innovative new IP coming out on that platform."
Although the PS3 had a bit of a rocky start, 2009 was a big year for the console with the release of the Slim model. SCEA senior VP of publisher relations Rob Dyer believes the PS3 is "better for publishers than 360," and the price cut had a "huge impact" on Sony's sales. With that, Dyer took some shots at Microsoft and its Xbox 360.
"They had a year's head start against us, so we've been playing catch-up ball," he explained. "Before the price cut, they had a two-to-one advantage; if you were a third-party publisher looking at the index, you should have been selling twice the number of units on the 360 as you would on the PS3."
Dyer also criticized Microsoft's first-party labels, saying they don't have enough strong labels or an internal development studio.
"They have very few first-party studios at Microsoft. Bungie's next Halo is the last one, Rare rarely puts out anything, you've got Peter Molyneux with his Fable stuff...but they don't have first-party development studios inside at Redmond or anywhere for that matter," he added.
"We do," he countered. "So rather than putting their money behind that, they've been going to Epic or Valve or BioWare to do what they did with Mass Effect, and that's where they throw their dollars.
He concluded by saying, "Candidly, we're not going to compete with Microsoft on that front, but what we have is a global business here. Our global business is bigger than 360's and will continue to get bigger than 360, and people are seeing that. We passed them in Europe and they don't even exist in Japan, and we're going to catch them and pass them here in the U.S. as well."
[via Industry Gamers]
Halfbrick Studios have just announced Rocket Racing, a PS3 and PSP Mini that sets players atop raceways up high in the sky. The game has three main modes: Challenge Mode, Grand Prix, and Party Mode. Challenge Mode offers a variety of racing and skill based challenges that the player must complete, while Grand Prix pits players agains multiple AI-controlled opponents, and Party Mode allows players to switch off and pass around the controller attempting to break each others high score, fastest time, etc.
Rocket Racing will be released for the Playstation 3 and PSP minis via Playstation Network for $4.99 later this month.