Remember Modern Warfare 2? Of course you do, it sold like a gazillion copies. You might remember a little mission called "No Russian" then. It stirred up quite a controversy. Does a game have to be provocative to sell? Obviously not, but it can be beneficial, even if it means negative press coverage.
Cory Davis of Yager Development, the team behind the game Spec Ops: The Line, said that Spec Ops is going to be provocative. So provocative in fact, that it might just well be the most provocative game ever.
"Spec Ops: The Line is the most provocative shooter you have ever played," he commented while speaking with GameSpot. "It means, essentially, that we have a very strong focus on narrative in the game and we put the player into situations where you have to make decision between what is moral and what is necessary."
What do you make of this? Does a narrative need to be provocative in order to be engaging to the player?