A new report from Game Developer Research presented an interesting trend in the gaming industry. The survey revealed that the mobile side of the industry increased 25% last year in terms of development compared to the prior year's increase of 12%. More than doubling the amount of development taking place on the DS and PSP, roughly 75% of mobile developers are supporting the iPhone and iPod Touch.
At the same time, development for the Wii has dropped off a staggering 30% as studios are tending to embrace established IP's on the Xbox 360 and PS3.
"Like any other medium of entertainment, video game development is subject to change with the ebb and flow of the economy and any hot new trends, and this year’s survey continues to reflect this evolution," said Simon Carless, global brand director of Think Services Game Group. "The full, detailed survey document, with its plethora of raw data and wealth of insight, is an important resource for any industry-watchers looking to navigate the changing seas of the games industry."
[via Industry Gamers]
While Microsoft claims 70-80% of all publishers in the world are currently in the process of developing Natal-based games, some developers are disputing the merits of Microsoft's motion-control peripheral. It's certainly disheartening to see Microsoft dropping horsepower from the device, but what's more disturbing is seeing developers -- the people responsible for the games we love -- question it. How will Natal fare when it launches this holiday season?
Traveller’s Tales director Jon Burton has already given his thoughts on the device, saying it has a fundamental problem. "[Natal is] exceedingly clever, but the lag on the input and lack of physical buttons is really going to restrict the kind of games that can be done with it," he commented. "[However,] the software behind Natal stunned me, to be able to take effectively a bump-map of a person and turn that into a fully articulated and rigged polygonal skeleton is an incredible feat."
iPhone's App Store is great for indie developers because it makes it so much easier for them to get their games in the hands of consumers, but it's also causing a problem. Many iPhone developers are cutting the prices on their games lower and lower. Sure, cheap games are great for us, but it's making it difficult for other studios to turn a profit. Capybara co-founder Nathan Vella spoke about this problem in a recent Gamasutra interview.