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Darksiders to Get 90-minute Demo Later This Month

by Kyle Lehtinen Feb 16, 2010 1:20 PM CST
filed under news, ps3, xbox 360

Not so sure about Darksiders? Why not try the 90 minute demo that will come out later this month to see if its worth your hard earned cash? Vigel Games has announced that the first level of the game, titled Twilight Cathedral, will become available for download Feb. 25th on for both Xbox 360 and PS3. Included in the demo is a variety of puzzles, gear to collect, and two boss fights.

"We are really pumped to be bringing a playable demo for Darksiders to Xbox 360 and PlayStation3," said David Adams, General Manager of Vigil Games. "We really wanted to give gamers a true idea of the variety of gameplay that the game offers and so rather than just making a standard 20-minute demo version of the first few levels, we decided to give away this massive level and reveal the true essence of the game."

[via Kotaku]

Darksiders Sales Not Meeting Expectations, Says Analyst

by Tyler Treat Feb 3, 2010 12:00 PM CST
filed under news, ps3, xbox 360

THQ's Darksiders isn't half bad, but apparently the fact that it's one fourth bad is enough to make it sell like crap. According to Signal Hill analyst Todd Greenwald, the game is not performing as expected.

"Darksiders didn't perform up to THQ's expectations, likely selling less than 1 million units despite heavy marketing dollars, 2-3 years of development costs, and was also subject to discounting just 2 weeks after its release, said Greenwald.

I'm not sure what Greenwald considers "heavy marketing dollars" because I only saw a handful of TV ads for the game, much less than say Sega's Bayonetta.  And I certainly have not seen the game discounted anywhere, so I'm not sure if I can totally back his reasoning.

Darksiders Getting Fixed This Week

by Tyler Treat Jan 25, 2010 10:46 PM CST
filed under news, xbox 360

Darksiders is a pretty good game, but it's about to get even gooder because Vigil is releasing the much-anticipated screen-tearing patch. The update is coming this Wednesday around 2AM PST, and, as usual, it'll come in the form of an auto-update on Xbox Live. Vigil didn't announce if the patch will address any other issues plaguing the game, but the screen-tearing was the most problematic, so it's good to see it's getting fixed.

"To everyone, we really appreciate your feedback and hope you know that we're paying attention to all of it," the developer added on its blog.

Check out our Darksiders review in the meantime.

Darksiders Review: Half-Life Meets Web of Shadows


by James Pikover Jan 19, 2010 10:51 PM CST
filed under features, reviews, xbox 360

Darksiders may be the most intriguing title released this year, even this early on. It combines classic action-adventure style gameplay with an exceptional story and dialog, all while molding it for today's audience. True, such a feat is gargantuan, and developer Vigil Games didn't hit all the notes they wished to play. Nevertheless, Darksides was a pleasure to play.

It was a pleasure for several reasons, most importantly because it's perhaps the most wonderfully written game of it's genre, at least in this generation. Making a comic-book plot out of the Four Horsemen noted in the Bible's book of Revelations, we play as War, a generic yet humble and intelligent hero, two traits rarely seen in today's protagonists.


THQ: Darksiders is Benefiting from Post-Holiday Release Timing

by Tyler Treat Jan 8, 2010 2:03 AM CST
filed under industry, news, ps3, xbox 360

Usually publishers schedule their game releases before the holidays, you know, because people have this strange tendency to buy more stuff than they normally would during that time. THQ, on the other hand, released Darksiders after the holidays. The game launched earlier this week, and according to THQ, it's actually benefiting from post-Holiday release timing. How exactly does that work? THQ Executive Vice President Danny Bilson explained the reasoning to Industry Gamers.

"To successfully launch new IP, you first need to start with a great game, you need to market it well and you need to launch the game in the best window possible," explained Bilson. "Our marketing campaign was substantial for Darksiders and included a comprehensive PR campaign, online and TV ad campaigns, and special pre-order promotions.  Our community site for Darksiders generated tremendous traffic and we launched two Facebook apps to generate awareness for the game.  We are continuing to market the game online and our TV campaign is kicking into full gear now.


Vigil: STFU We’re Fixing Darksiders

by Tyler Treat Jan 7, 2010 5:19 PM CST
filed under news, ps3, xbox 360

All right, they didn't actually say that, but Darksiders developer Vigil Games is fixing the aforementioned game's screen-tearing issue. "It’s something that's really not a difficult fix for us and so we're going to implement a patch to resolve the problem," creative director Joe Madureira told IGN. "We're fairly certain it'll happen really soon so look out for it."

Since it's release two days ago, Darksiders has a Metacritic score of 85.

Darksiders Gets Banned in UAE

by Tyler Treat Jan 7, 2010 12:40 PM CST
filed under news, ps3, xbox 360

Darksiders is a pretty violent game, violent enough that the United Arab Emirates saw it necessary to ban the game. As per usual, no real explanation was given other than the customary it "contradicts with UAE's customs and traditions." I'm going to take a wild guess and say that the "inciting a war between Heaven and Hell" party might have something to do with it.

God of War and GTA IV are other titles the UAE has banned in recent years.

[via GamePolitics]

Hollywood Wants to do a Darksiders Movie

by Tyler Treat Jan 5, 2010 10:28 PM CST
filed under news, ps3, xbox 360

Darksiders released today, and Hollywood is already looking to do a movie based off the game, according to Vigil Games' Joe Madureira in an interview with VG247. "We've gotten some interest from Hollywood. We've talked about doing a comic series. At least a couple of those things have to happen, I'm sure."

Madureira also clarified that its THQ handling the outside work. "It's really a THQ thing, but I know they are definitely talking to people and I would be surprised if some of that stuff didn't happen."

It sounds like we're almost guaranteed we're going to see Darksiders on some other type of medium. Movies? Comics? Who knows. Let's just hope the swords are as big as Madureira's mouth.

Vigil: No Darksiders DLC

by Tyler Treat Jan 5, 2010 5:17 PM CST
filed under dlc, news, ps3, xbox 360

Vigil Games creative director Joe Madureira put the nail in the coffin for Darksiders DLC in a Eurogamer interview. The artist also specified that multiplayer was never planned for the game.

"We were a new team building new tech and a new IP," Madureira said. "We had our work cut out for us. Vigil has a very strong all-or-nothing mentality, and if we're not confident we can pull it off, we're not doing it. So we focused on making the most kick-ass single-player game possible. We realized early on that we wouldn't be able to pull off the scope of game we wanted to and have it be multiplayer."

Of course, the game is based on the Apocalypse, the end of all things, so how exactly do you add on to that?

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