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Dante’s Inferno PSP Review: Hell Hath No Fury Like A Gamer’s Scorn

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by James Pikover Mar 26, 2010 1:19 PM CST
filed under features, handhelds, psp, reviews

On a home console, Dante’s Inferno offers players a view of hell never before witnessed in gaming, much less any other form of digital media. Only literature has managed to captivate our minds so brilliantly, even though the console version of Visceral Games’ reinterpretation of the first segment of Dante Aligheri’s Divine Comedy failed in bringing audiences to hell. So too does its portable sibling so blatantly miss success, this time by Artificial Mind and Movement, known more recently for such titles as WET and, well, many a PS2, Wii and portable console ports. (more...)

Dante’s Inferno Review: Well Hell’s Bells

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by James Pikover Feb 14, 2010 7:21 PM CST
filed under features, ps3, reviews, xbox 360

And she’s buying a stairwell to hell


Turning to one of the greatest pieces of literature was a bold move by EA and Visceral Games, the developers that brought us Dead Space. Choosing Dante’s Inferno, according to the developers, was a no brainer: the poem lays out in plain English all of the levels, bosses, and characters. All that really needed to be done was some story tweaking, a combat solution, and creating the world.

Does Dante’s Inferno do the poem justice? (more...)

Dante’s Inferno: The Animated Epic Review – A Cartoon Based On The Game Based On The Poem

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by James Pikover Feb 14, 2010 5:21 PM CST
filed under features, reviews


[Editor's note: by reading this, you acknowledge that there are spoilers, and that complaining that there are spoilers makes you a douche.]

Dante’s Inferno, the game, sends players to hell as a macho Dante Aliegheri to save his beloved Beatrice from Lucifer. The DVD is identical in nature: buff hero, stolen girl, bad…eh, devil. Why would you want both? Can’t answer that, considering if you watch the DVD, you know nearly everything that happens in the game. So what does the animated version of the Divine Comedy’s Inferno offer? (more...)

Middle East Passes on Dante’s Inferno

by Tyler Treat Feb 7, 2010 1:59 PM CST
filed under handhelds, news, ps3, psp, xbox 360

To no one's surprise, EA has announced that it will not be releasing its upcoming game, Dante's Inferno, in the Middle East. In a recent statement, the company said: "Electronic Arts has decided not to release Dante's Inferno in the Middle East after an evaluation process which is based on consumer tastes, preferences, platform mix and other factors."

It would very likely have been banned in many areas within the region. It wouldn't necessarily be banned because of its violent nature, but because of its strong religious overtones, something that doesn't bode well in the region. Games that have been banned recently in the Middle East include Darksiders, Bayonetta, and God of War III. The last of those three was banned simply because it has the word "God" in its title.

Still, those who really want to play Dante's Inferno shouldn't have trouble getting their hands on the game, as with any other banned title.

[via GamesLatest]

Descend into Hell with this New Dante’s Inferno Trailer

by Tyler Treat Feb 5, 2010 8:26 PM CST
filed under handhelds, news, ps3, psp, xbox 360

Dante's Inferno is only days away from release, and it's already released across the pond. With that, EA has sent out a new trailer dubbed "Descent." Grab your scythe and jump in!

Digg Gets Clever Dante’s Inferno Advertisement

by Tyler Treat Feb 4, 2010 12:20 PM CST
filed under handhelds, news, ps3, psp, xbox 360

Initially thought to be a possible hack, those who check Digg's source code today will notice a rather hellish figure embedded in some ASCII art. However, upon closer examination, it appears to be a marketing campaign by EA, considering towards the bottom, the URL http://hellisnigh.com is listed.

Digg has confirmed that it's a marketing stunt by EA.

"Since Digg’s early days, ASCII art has been ingrained in our site’s culture," said Chas Edwards, Digg Publisher and Chief Revenue Officer. "We're thrilled with the opportunity presented by our partnership with Electronic Arts and the Dante's Inferno team — incorporating ASCII art into advertising on Digg, while providing the 40 million users in the Digg Community first access to the promotion code."

Pretty clever, eh?

[via BrentCSutoras]

5 Reasons Why February Will Kick January’s Ass

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by James Pikover Feb 4, 2010 11:41 AM CST
filed under editorials, features, pc, ps3, xbox 360

January was pretty good, but this is 2010, the best (expected) year in gaming ever. And while January was good, February will be better. Here’s why:

(more...)

Dante’s Inferno Super Bowl Ad Revealed

by Tyler Treat Feb 2, 2010 3:37 PM CST
filed under handhelds, ps3, psp, xbox 360

EA dropped about $3 million on a Super Bowl ad spot for the upcoming release of Dante's Inferno. Industry Gamers has got a hold of the 30-second advertisement. Check it out!

Dante’s Inferno DLC Info, Trailer Leak

by Tyler Treat Feb 2, 2010 1:42 PM CST
filed under dlc, news, ps3, videos, xbox 360

We recently learned about Visceral Games' plan for Dante's Inferno DLC, but today more info the the content has leaked, including a trailer for it. The first add-on will be called Trials of St. Lucia, and it will include a co-op mode and something totally awesome: a mission maker, which will allow players to create their own hellish representations of, well, hell.

As I said, a trailer for the DLC leaked as well, so check that out above.

Dante's Inferno is out next Tuesday.

[via NeoGAF]

Dante’s Inferno Creator Wants a Shot at a Macbeth Game

by Tyler Treat Feb 2, 2010 12:17 PM CST
filed under news, ps3, xbox 360

Creating Dante's Inferno was a lifelong dream for executive producer Jonathan Knight, who holds a dual degree in both programming and theater. Now that the game is almost out, it's not too early to start thinking about the future, even if the future holds a lot of DLC for Dante's Inferno. When asked by Industry Gamers if there was anything else from his classical studies that he wanted to pursue, Knight responded with the classic Shakespearean Macbeth.

"Macbeth the game is something I've been thinking about for years, but now, I think the emotional quality that games are achieving and the value level of the acting and the sound work makes it possible," he explained. "The thing is, the unique quality of games is being interactive; it's about action and killing things and pursuing those mechanics is tricky when bringing in classic media; Dante's is more of a violent interpretation of the poem for example. Macbeth would be great, though; there are witches and a supernatural experience along with plenty of intrigue and murder."

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