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Sharp Shows Off Glasses-less 3D Display, Possibly One Used For Nintendo’s 3DS

by Kyle Lehtinen Apr 2, 2010 3:36 PM CST
filed under 3ds, handhelds, news, nintendo, rumors

3D displays as we know them require often uncomfortable and dorky looking glasses to achieve the illusion of depth. When Nintendo announced the 3DS last month one of the mystery questions regarding the handheld's features was how it would pull off "3D effects without the need for any special glasses." One look at Sharp's new 3.4 inch 2D - 3D touchscreen display and a lot of that mystery is answered.

The 3D display sports a 480x854 resolution that lights up at an impressive  brightness. It can be used as a touch screen, which falls nicely within the functional requirements of the 3DS mind you, and features a 1000:1 contrast ratio. Akihabra News already got a chance to see the display in action and came away quite impressed:

Finally I had the chance to enjoy Sharp’s new 2D/3D LCD that does not require 3D glasses. What I have seen so far has been quite disappointing, Sorry Fujifilm, but Sharp’s new technology is REALLY impressive and I cannot wait to have such a screen in my 3DS ! Not only the colors and brightness are good as advertised, but also the 3D Ghost-less Effect on this LCD is really impressive...Sharp have succeeded to do what Sony and Panasonic did without the need for 3D Glasses!

Apparently Sharp has already started mass production of the display for mobile devices. As per what mobile devices specifically, well, no official word has been given. It looks like the glove fits but we won't know for certain until Nintendo shows off the 3DS at E3.

[via Endgadget]

PC Splinter Cell: Conviction Delayed for Additional Polish

by Kyle Lehtinen Apr 2, 2010 2:24 PM CST
filed under news, pc

Sam Fisher won't go rogue on PC till April 27th putting the release of the PC version of Splinter Cell: Conviction roughly two weeks behind the Xbox 360 version. Some inital rumorings pitched the blame for the delay at Ubisoft needing to prepare the authentcation servers for the company's DRM against potential outages, but it seems the true reason behind the delay is due to the need to debug and polish the game.

A representative from Ubisoft told Eurogamer, "The reason that has been given for the delay is that the extra time was needed to polish and debug the game...The slip has not been linked to the DRM."

Seems fair. A well polished game is far more preferred over a rushed, buggy port. At any rate lets hope the servers are up to snuff for the release.

Sam and Max Coming to iPad Via Episodic Games

by Kyle Lehtinen Apr 2, 2010 12:19 PM CST
filed under handhelds, ipad, news

There's a lot of iPad hysteria on the internet lately but aside from tech blogs bleeding the subject dry there is some noteworthy news on the gaming front. If you're planning on getting an iPad yourself then you might be happy to know that fan favorite adventure game duo, Sam and Max, will have their own game available for purchase on the iPad App. Store.

According to Kotaku, an iPad game titled "Sam & Max Episode 1: The Penal Zone" is listed on the store which appears to be an iPad version of "The Devil's Playhouse", a third episodic run of the adventure series. The series is said to run for five episodes released on a monthly basis according to the games developer Telltale.

The listed price on the store is $9.99, meaning that buying each episode as they become available can add up to a fairly pretty penny by the end of the series.

[via Kotaku]

Google Gets Quake II Running on HTML5 for Kicks and Giggles

by Kyle Lehtinen Apr 2, 2010 10:43 AM CST
filed under cool stuff

A trio of techies over at Google got together to convert id's Quake 2 engine to HTML5. They started with Jake2 which, for the uninitiated, was the Java conversion of Quake 2 engine from C. From there they used the Google Web Toolkit, WebGL, and some other tools to bring a fully functional, mostly 30 frames per second, Quake 2 to an HTML5 web browser. This can certainly show off the capabilities and promise of WebGL and HTML5 and, if nothing else, is just plain cool.

If you have some technical know how you can take the code for a spin and get your Quake on by going here.

[via Google Web Toolkit Blog]

New Super Mario Galaxy 2 Trailer

by Evan Volmering Apr 1, 2010 11:50 AM CST
filed under nintendo, videos, wii

Get Afterburner Climax on XBLA, PSN This April

by Kyle Lehtinen Mar 30, 2010 12:07 PM CST
filed under dlc, news, ps3, xbox 360

Just a heads up, Sega's sky fighter arcade hit is coming to an Xbox 360 and Playstation 3 near you April 21st and 22nd respectively for an estimated $10. The current release dates apply for both North America and Europe.

To be honest I never played the arcade game myself but word on the street is that this gem is a classic, so if high octane, ludicrous combat is your game then by all means get your dog fight on when the game hits XBLA and PSN this April.

Battlefield: Bad Company 2 – VIP Map Pack 2 Trailer

by Evan Volmering Mar 30, 2010 11:55 AM CST
filed under dlc, pc, ps3, videos, xbox 360

The map pack, which has you capture strategic town positions and secure M-COM stations in Laguna Presa and Arica Harbor, is available with the VIP code which is included in every new copy of Battlefield: Bad Company 2. Players that do not have a code can purchase one via the in-game store, PC players will get the content as a game update.

Nintendo DSi XL Gets Taken Apart For Your Viewing Pleasure

by Kyle Lehtinen Mar 30, 2010 11:25 AM CST
filed under cool stuff, dsi, handhelds

iFixit has a reputation for stripping the newest, hottest gadgets to its fundamental components and the recently released Nintendo DSi XL is no exception. Unsurprisingly most all of the hardware within the DSi XL is the same as the non-XL DSi, just bigger obviously.

See the final image of the teardown in its full glory after the break.


Halo: Reach Matchmaking Improvements Detailed By Bungie

by Kyle Lehtinen Mar 30, 2010 10:47 AM CST
filed under news, xbox 360

Halo: Reach will be sporting the latest and greatest by way of online matchmaking options and Bungie went ahead and threw down a bunch of new info on their weekend update regarding some of the improvements.

There's a lot of info discussed on Bungie's site so I'll only name a couple things I noticed here. One item discussed was how a new map can be voted on if the randomly generated map doesn't meet your fancy. If you've played Halo 3 for a signifigant amount of time, you'll know that all to often veto'ing one less than prefered map and gametype would usually leave you stuck with an even more undesirable alternative. To remedy that Halo: Reach will display a list of three alternative maps that can be voted on to provide a better list of alternatives.

Another addition called Active Roster allows you to view current games your friends are playing in, whether or not you can join your friends matchmaking session, and Xbox Live parties people in your friendslist are in. The short and sweet is that creating parties with your friends no longer requires you to enter the Xbox Live guide menu making it a lot easier to coordinate invites between friends who might already be engaged in a matchmaking session.

Check out the above link for a complete run down. So far this is shaping up to be the definitive standard for all matchmaking games. 

[via joystiq]

Original Super Mario Kart Coming to Virtual Console

by Evan Volmering Mar 29, 2010 12:04 PM CST
filed under news, nintendo, videos, wii

The original Super Mario Kart is heading to the Wii Virtual Console this Friday, featuring 20 tracks rendered in fluid Mode7 graphics. Consistently regarded by many as one of the best video games ever made, Super Mario Kart on SNES was originally released seventeen years ago and has spawned five hit sequels.

For 800 Wii Points you can relish in a wave of nostalgia, going head-to-head with your friends in split-screen, enjoy the multiplayer favorite Battle Mode, or go solo racing against an all-star line-up of Mushroom Kingdom characters.

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