Fable II had co-op, true, but it was pretty weak at best. Lionhead is listening to its fans this time around, adding a more fleshed out co-op experience in Fable III.
"I heard you all about co-op," Peter Molyneux told the 4Guys 1Up podcast. "You want to have your own hero come into the world. Okay, fine, you can have that definitely.
"When you come into my world, you come in as your hero, with your dog, with all your unique weapons, self-crafted weapons. I heard you -- you don't wanna be tied to my camera, you wanna go off and do your own thing in my world. Fine, fair enough."
Molyneux pointed out that players need to be careful who they invite though because "they can screw the whole thing up."
Fable III is releasing this fall.
Speaking to USA Today, Bethesda's Pete Hines revealed that Fallout: New Vegas will take players "hundreds of hours to explore every nook and cranny." Hines also described the game's back story, explaining how it takes place in Las Vegas in 2280, over 200 years after the nuclear holocaust.
As seen in the trailer released a couple weeks ago, players start out buried in dirt in a desert. The package you were delivering is missing, and a robot digs you out and takes you to Doc Mitchell.
"Unlike the previous Fallouts, where you start in a vault and you are a vault dweller, this one starts with a curve ball," Hines said. "You were a courier, and you were obviously carrying something that somebody wanted. Part of the story is finding out what you had and what they took.
“[New Vegas] has a brand new, fresh experience that has a familiar feel of Fallout, but otherwise it’s an entirely new game and a new look, with Joshua trees and tumbleweeds and blue skies.
"Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint," he adds.
"It is a massive game world that will take you hundreds of hours to explore every nook and cranny."
Fallout: New Vegas will be releasing this fall for PC, PS3 and Xbox 360.
TimeGate has confirmed that Section 8 will in fact be coming to the PlayStation 3 this spring as a PSN download only. The game, which released last year on Xbox 360 and PC, will include a single-player campaign and 11 multiplayer maps, three being PS3-exclusive.
The PS3 version of Section 8 will make use of TimeGate's TGNServer technology, allowing players to host 32-player matches from their PC.
It's been a couple weeks since we last received a developer diary for Black Box's Skate 3. Last week, EA confirmed the game for its fiscal Q1 2011, which pegs it right around the May sweet spot.
Today's dev diary shows us some of the different team aspects in the game, including the ability to import your friend's character right into your game. It also gives us a look at Skate 3's co-op system.
Microsoft confirmed the release date for a number of key XBLA titles as well as its Game Room service as part of its XBL House Party promotion next month. The much-anticipated Perfect Dark remake will be dropping March 17, while Game Room will launch the next week on March 24. Toy Soldiers is hitting March 3 and Scrap Metal, March 10.
Hit the break for the full list with details.
Not so sure about Darksiders? Why not try the 90 minute demo that will come out later this month to see if its worth your hard earned cash? Vigel Games has announced that the first level of the game, titled Twilight Cathedral, will become available for download Feb. 25th on for both Xbox 360 and PS3. Included in the demo is a variety of puzzles, gear to collect, and two boss fights.
"We are really pumped to be bringing a playable demo for Darksiders to Xbox 360 and PlayStation3," said David Adams, General Manager of Vigil Games. "We really wanted to give gamers a true idea of the variety of gameplay that the game offers and so rather than just making a standard 20-minute demo version of the first few levels, we decided to give away this massive level and reveal the true essence of the game."
PC games have, for the most part, gone digital, which is why retailers are losing faith in the medium. It's also affecting games magazines such as Imagine Publishing's Total PC Gaming. The future of that magazine is still unclear, although managing director Damian Butt labels the rumors as "mischief" caused by a former employee. Still, he sees it as being limited in its potential.
"I'm looking at Total PC Gaming at the moment, because although it's a profitable magazine for Imagine, it's future potential is limited because retailers and magazine stockists have lost faith with the PC games sector entirely," Butt told GamesIndustry.biz.
"We have had fantastic support from our advertisers on Total PC Gaming, and outperformed our expectations, but I would much rather have a talented team working on a magazine where there is a greater future upside, such as our new launch How it Works, because it takes as much effort to make a magazine that generates a good profit as one that makes very little."
First Street Fighter IV on the iPhone, now the PSP? Capcom's Natsuki Shiozawa wouldn't mind. According to a Q&A post on her blog, Ms. Shiozawa expressed that she would, in fact, want to bring the fighter to the PSP.
No official word yet on if and when this would happen.
Square Enix's long coming Final Fantasy XIII is less than a month away from hitting U.S. shores but that hasn't stopped the game from garnering somewhat lower than expected review scores from reviewers who have already gotten their dirty mits on the game. In an effort to downplay these review scores, FF XIII director Motomu Toriyama stated in an interview with Xbox World 360 that the review scores are a result of the game being seen from a "western point of view":
"We think many reviewers are looking at Final Fantasy XIII from a western point of view. When you look at most Western RPGs, they just dump you in a big open world, and let you do whatever you like...[It] becomes very difficult to tell a compelling story when you're given that much freedom."
The games producer, Yoshinori Kitase, also commented:
"We try not to listen to the critics too much. Most of the criticisms have come because the first half of the game is very linear.
"But we've got a story to tell, and it's important the player can engage with the characters and the world they inhabit before letting them loose..."
The games linearity was indeed mentioned as a weaker element of the game by Japanese video game magazine Famitsu, but the game still managed to recieve a respectable 39/40 review score from them regardless.