Microsoft announced its Windows Phone 7 Series today, which ties together Xbox Live games and Zune media onto a mobile device. Manufacturers are already building phones according to the software company, and the first line will be available this holiday.
"This hub delivers the first and only official Xbox LIVE experience on a phone, including Xbox LIVE games, Spotlight feed and the ability to see a gamer's avatar, Achievements and gamer profile," the company said. "With more than 23 million active members around the world, Xbox LIVE unlocks a world of friends, games and entertainment on Xbox 360, and now also on Windows Phone 7 Series."
EA announced during its investor call that its FIFA 10 had sold 9.7 million units by the month ending December 31, 2009. The game launched outside North America in early October with a late October release stateside. It's very likely that the title has already broken the 10-million mark by now considering the dated information EA divulged. It's estimated the game sold 5.2 million units in December alone.
The publisher recently announced 2010 FIFA World Cup would be releasing April 27.
Amazon announced that its e-reader Kindle will be getting development kits for "active content." The Kindle Development Kit, or KDK, will be rolled out next month in a limited beta. More developers will be added "as space becomes available." Apps will be downloadable on the Kindle Store later this year.
One developer already on board is EA Mobile as well as Sonic Boom, who will be "building word games and puzzles" using the KDK.
While I don't think Kindle is going to be the next DS or PSP, I do think it will be interesting to see what applications come out for it.
iPhone's App Store is great for indie developers because it makes it so much easier for them to get their games in the hands of consumers, but it's also causing a problem. Many iPhone developers are cutting the prices on their games lower and lower. Sure, cheap games are great for us, but it's making it difficult for other studios to turn a profit. Capybara co-founder Nathan Vella spoke about this problem in a recent Gamasutra interview.
Today at CES, Palm introduced the first 3D games for its webOS phones. Seven titles from companies like EA, Gameloft, Laminar and Glu Mobile were made available for the Palm Pre webOS platform via the Palm App Catalog. The current lineup of games include Need for Speed Undercover, The Sims 3, Monopoly, Asphalt 5: Elite Racing, Let's Golf!, Glyder 2 and X-Plane. Tetris, Sudoku, Scrabble, The Oregon Trail and Brain Challenge were also introduced but are not yet available.
"We are very excited about the potential of webOS as a platform for mobile 3D gaming," said Senior VP of Product Marketing, Katie Mitic. "This is a key application category, and we've worked closely with some of the leading game developers to deliver a great game experience for our customers."
Quake has been ported to the Palm Pre's webOS. It's a bit choppy and slow but cool nonetheless.
Back when Xbox Live was just a baby, Bill Gates promised that gamers would be able to enjoy the Xbox Live experience on the Big Black Box, Windows PCs, and mobile phones. While we're certainly enjoying Xbox Live on Xbox 360 and, to a degree, PCs, there hasn't been anything for mobile phones. It appears that Microsoft is taking the next step in changing that. A Microsoft job posting confirms this. The listing is for a principal program manager who would be responsible for bringing "Xbox Live enabled games to Windows Mobile." Now if that's not hard evidence, I don't know what is.