You may or may not remember a first-person shooter called Black. It was one of the last games released for the now-retired Xbox. It was developed by Criterion Games, and members from the team are apparently working on a new FPS. Stuart Black, who was the senior designer for Black, has been appointed to the project Codemasters confirmed to CVG.
Two other industry vets have been added to the team as well. Former game director at Sony Computer Entertainment London Studio Tom Gillo will be taking the helm as executive producer, and Andrew Wilson, former senior producer for Split/Second at Blackrock will be taking a position as senior producer for the new game.
"Codemasters' Guildford Studio is key to our overall development strategy and this year has opened further positions across its design, programming and art teams," said VP of Codemasters development, Gavin Cheshire. "With Stuart Black directing the vision for our new IP in production, deployment of EGO and key development figures heading up a highly skilled team, our Guildford facility offers great potential for development talent based in the South East who want to join a growing studio and work on original titles."
Could this have anything to do with this?
The Aliens vs. Predator demo released with a lot of problems, namely with the matchmaking. Although the developer was quick to fix the PC version, the PS3 demo only recently received a patch. Gamers have been criticizing it as well because it only features free-for-all deathmatch, which isn't one of the game's better modes.
CEO and co-founder of Rebellion, Jason Kingsley, has responded to the criticism, saying that deathmatch was chosen due to its familiarity within the FPS realm.
"We chose Deathmatch as the mode for the demo as it's very familiar to all FPS gamers and minimizes restrictions on players while they are getting to grips with the controls of each of the three playable species," he said. "We have plenty of new modes in the game and players only have to wait a matter of days before they can play them when the game launches."
AVP is out tomorrow in the US.
We recently learned that Crysis 2 will be taking the fight for humanity from a tropical island to Manhattan Island. New York City is a metropolis featured in hundreds of movies and video games, so how will Crytek differentiate itself? According to the studio's president Cevat Yerli, Crysis 2's rendition is "a New York City like none in games or cinema."
Speaking with Edge Magazine, Yerli, as well as executive producer Nathan Camarillo, described how Crysis 2's location is both familiar, yet unique.
"I Am Legend and The Day After Tomorrow were unique and both 'owned' a version of New York," explained Yerli. "Ours, likewise, is in harmony with the Nanosuit. In Crysis, we changed that island in ways the player didn't expect. Expect bigger here. It'll be a New York City like none in games or cinema."
"Destruction and scarring of the environment: they're universal themes that have been around forever. Our take will be unique," added Camarillo. "It was a large island in Crysis, but you weren't interested in every square inch. There were large expanses, funnels and action spaces, and we're doing the same with New York. It's a comparable size."
Crysis 2 will be releasing on Xbox 360, PS3 and PC later this year.
A new video of the Mansion level from Splinter Cell: Conviction released today. This is apparently the first mission of the game, which, by the way, is coming out April 13.
When PC gamers learned that Alan Wake was canceled for their platform, there was a lot of outrage, and, being PC gamers, they of course started petitions. One such petition has already surpassed 13,000 signatures.
The petition started by Alan-wake.de demands that Remedy give a reason for the cancellation as well as reinstate development for the platform.
My question is, has an internet video game petition ever actually worked?
In the name of free games (and in anticipation of the release of Command & Conquer 4), EA's Command & Conquer Classics is now available for the super low price of free. Classics includes three different titles: Tiberian Dawn, Tiberian Sun, and Red Alert, plus the Firestorm expansion for Tiberian Sun.
Apparently it takes a little effort to get the fairly old games to work on newer rigs, so consider that your price. After all, there's no such thing as a free lunch.
When Ubisoft revealed the debut trailer for Ghost Recon: Future Soldier earlier this week, a certain part caused a lot of discussion. As seen in the trailer, the game will clearly feature optical camouflage, which some believe to be a bit too farfetched for what it known to be a "realistic" franchise. Ubisoft has come out and stated that Future Soldier will remain "loyal" to Ghost Recon's authenticity.
"Despite popular belief, we didn't design this after a certain bespectacled wand-wielding boy's accoutrement," writes Ghost Recon: Future Soldier Community Developer Kimi Matsuzaki. "We are, and remain, loyal to the Ghost Recon brand value of authenticity. In general Ghost Recon: Future Soldier is based on the very real Future Soldier Initiative 2030, which is a U.S. Army R&D program run by the US Army Natick Soldier Research Development and Engineering Center. Optical camo, like other technologies in Future Solider, is a near-future reality, and this is why we chose to include it in GRFS.
"We plan to discuss our references and inspirations in the coming months, so that you can see that we’ve done our homework in order to bring you a plausible future war scenario," she adds.
Valve released some astonishing figures for Left 4 Dead 2 today. Over 28 billion zombies have been "shot, bludgeoned, chainsawed and killed — or, for our younger readers, taken to a farm where they can frolic and shuffle around forever." Yes, billion, and if you want to talk specifics, its actually 28,981,249,043 zombies -- wait, now 28,981,249,044 -- and counting. The amazing part is, the game's been out less than three months!
Here's some facts to put that figure into perspective:
- The entire population of the planet has been zombified and killed 4.26 times.
- With the average height of a zombie being 6 feet, if you stacked them end to end they would circle the globe 1,322 times.
- If you placed 28,981,249,043 rulers end to end, they would reach 28,981,249,043 feet in the sky.
Activision has said that the Call of Duty: Modern Warfare 2 DLC will be coming this spring, but it has not given a more specific window. CVG reports that a "reliable source" has told them the DLC will be releasing on Xbox Live this April, which would fit nicely with the spring release date Activision suggested.
There's still no word on what the DLC will include, although it's been unofficially confirmed that it will contain new maps. Whatever it is, it will be a timed exclusive on the Xbox 360, releasing sometime later on PS3 and PC.
It was originally announced that Alan Wake would be coming to both PC and Xbox 360. It doesn't look like that's happening, as it was announced the PC version is getting canned. The reason, according to the publisher, was because Alan Wake is intended to be played on a couch in front of a TV for atmospheric purposes.
"Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen," Microsoft said. "We ultimately realized that the most compelling way to experience Alan Wake was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive. Both Microsoft and Remedy have long histories in PC game development. This decision was about matching this specific game to the right platform."
This is the second PC game to get dropped this week, the other being Dead Space 2. Not good at all.
[via Strategy Informer]