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BioShock 2 Video Review

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by Tyler Treat Mar 13, 2010 5:27 PM CST
filed under features, pc, ps3, reviews, videos, xbox 360

MLB 2k10 Review: Just Barely Tips the Ball

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by Kyle Lehtinen Mar 13, 2010 4:56 PM CST
filed under features, reviews, xbox 360

To break it down simply, Playstation 3 and Xbox 360 have their own exclusive baseball games, SCE's The Show and 2k's MLB 2kXX series. What this means is that if you only own a Xbox 360, and are an avid baseball fan, your choice of baseball game is pretty much set as there are no alternatives on the platform. Since 2k's MLB series debuted on the 360, the yearly iterations each had their shares of steps forwards and backwards but could never match up against PS3's The Show. Does this dilemma continue with MLB 2k10?

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Age of Zombies Review

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by Alex Rubens Mar 8, 2010 10:42 PM CST
filed under features, handhelds, ps3, psp, reviews

Age of Zombies is a PSP/PS3 Mini developed by Halfbrick Studios in which the player embarks on an adventure through time as Barry Steakfries. (more...)

Heavy Rain Review: Isn’t It Ironic, Don’t You Think

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by James Pikover Mar 8, 2010 10:50 AM CST
filed under features, ps3, reviews

Interactive storytelling was the goal developer Quantic Dream sought to create, and Heavy Rain is the product they and Sony have pushed oh so hard to make. Surprisingly, they fail in so many ways, while still making a unique and noteworthy title that many will undoubtedly enjoy, and many will definitely hate. (more...)

Aliens vs. Predator Review: Hello My Ragtime Doll

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by James Pikover Mar 5, 2010 1:36 PM CST
filed under features, ps3, reviews

Combining more modes of play than all of our reviewed titles of February, Aliens vs Predator is all about the embodiment of the franchise, doing it justice in the videogame realm. Does it succeed, or does it blunder as many pundits have expected? (more...)

Why Infinity Ward Would Betray Activision

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by James Pikover Mar 5, 2010 12:44 AM CST
filed under editorials, features

The hubbub of Infinity Ward and Activision is huge. Call of Duty creators Vince Zampella and Jason West have supposedly been speaking to other publishers. Lawsuits are in order, the two are now gone from Infinity Ward, and Activision may be searching for incriminating documents, alleging communication between Infinity Ward and other publishers, specifically EA.

But why would they do that? They left EA, created one of Activision's most popular franchises, and just released one of the biggest blockbuster titles to date. Doesn't that make Activision and Infinity Ward the best of partners?

Apparently not. When Infinity Ward's creators initially left EA, the current #2 gaming publisher in the world was in a similar position to Activision: at the top of their game, raking in the big bucks, and selling some of the hottest games around. But they were also controlling, and ended up making Zampella and West decide to leave, presumably because they are artists and creators, not marketers and moneymakers.

With that mindset in hand, they went to Activision and created Call of Duty, which became a smash hit and single-handedly killed the Medal of Honor franchise. Not only did it make bring Infinity Ward into the limelight, it helped propel Activision to the status they currently have now: videogame publisher supergiant. Ironically, Infinity Ward's success has been their curse. Each new game they bring pulls in so much money and demand that the publishers step in to make sure no mistakes are made.

So who's at fault? Activision can't be blamed; as a publisher, it's their job to do whatever it takes to ensure the games they publish make the most money. Infinity Ward, on the other hand, put themselves in harms way, for the second time. It's no coincidence that the two largest game publishers have taken advantage of the popular developer to make money, and the pattern is repeating now.

If Infinity Ward is indeed looking to EA for future projects, it makes sense. EA has for the last three years been very generous to their developers, and has also helped create quite a few new IPs. Activision, however, won't just let the developer go, and has a vice-grip stronger than any competitor today. Our only message to Zampella and West: make sure Activision doesn't find anything compromising. We don't want to see you go just yet.

Mega Man 10 Review

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by Kyle Lehtinen Mar 4, 2010 4:53 PM CST
filed under features, reviews

The blue bomber returns to his element once again in Capcom's retro throwback title Mega Man 10, the second game modeled after the series original 8-bit roots. Mega Man 10 offers some new features to the formula including an easy mode to make the game more accessible to the easily frustrated and the ability to play through the game as Proto Man from the start, but does this manage to keep the game fresh or is the nostalgia starting to wear thin?

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Ace Attorney Investigations: Miles Edgeworth Review

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by Josh Tan Mar 2, 2010 9:39 PM CST
filed under features, reviews

Such a game is difficult to review, especially when it is crucial it contains no spoilers but I must get across just how great this game really is. As the fifth installment of possibly my favorite franchise on the Nintendo DS, the Ace Attorney series, you play as Miles Edgeworth. To get this out of the way first, this game is different to the previous installments as obvious as it seems, for one you play as a prosecutor for the very first time, as well as the title says, is all about the investigating.

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8 Reasons Why March Will Kick February’s Ass

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by James Pikover Mar 1, 2010 9:28 PM CST
filed under editorials, features

So you thought February was awesome? This is the best year in gaming, and things are just getting better and better. Here's Eight reasons why March will kick February's ass in gaming.

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The Misadventures of P.B. Winterbottom Review: The Journey is More Important Than The End Or The Start

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by James Pikover Mar 1, 2010 2:59 AM CST
filed under features, reviews, xbox 360

When it comes to puzzle games, this generation revolves around space and time, especially the latter. Time is a puzzle our brains really need to bend around to understand. Physicists have strived to beat it, poets and writers romanticize about it, and game developers strive to perfect it. Then came along two USC graduates. (more...)

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