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BNG Reviews: The Novint Falcon

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by Kyle Lehtinen Mar 17, 2011 6:58 PM CST
filed under cool stuff, features, hardware, pc, reviews, technology

Take a moment and ask yourself how much money you've really spent on PC gaming peripherals. Sans a high quality keyboard and mouse you probably didn't come up with a substantial amount, and for good reason. Gaming gadgets are a mixed bag. For every one product that delivers anything worthwhile there is a counter collective of misguided ideas and plastic doo-hickeys that fail to bring anything to the table. As a result 'innovative' gaming gadgets tend to go unnoticed, which in turn robs the noteworthy peripherals of their time in the limelight. Case in point, the Novint Falcon, a hap-tics based 3D touch game controller from Novint Technologies. There is one goal behind the Falcon. Allow players to interact with the virtual world in a way they have never before. Does the Falcon succeed or is this another gadget out of touch with its ambitions?

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BNG Review: Fallout: New Vegas DLC “Dead Money”

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by Kenny Wellens Jan 1, 2011 12:00 AM CST
filed under console, features, reviews, xbox 360

So Fallout: New Vegas has only been out for a few months now and Bethesda is already releasing the first Downloadable Content for the game, in an extra chapter named Dead Money.  By doing so, they are following in the footsteps of Fallout 3 in the release of frequent, vast, and great DLC.  But just how great is Dead Money?

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Conspiracy, Zombies and Pharmaceuticals

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by Thomas Riley Dec 29, 2010 9:14 PM CST
filed under console, features, reviews, xbox 360

The latest outing in the Dead Rising saga has Chuck Greene still trying to clear his name after the horrible events of Fortune City. With the help of his trusty duct tape and the aid of the original Dead Rising protagonist Frank West, Chuck sets out to expose pharmaceutical company Phenotrans for who they really are While not introducing anything entirely new, Case West does make a big splash for an arcade title. The Phenotrans facility is vastly bigger than the small town of Still Creek featured in Case Zero, along with the bigger locale comes a plethora of new weapons such as the Bone Saw, Impact Hammer and Electric Prod. Along with new weapons come with new enemies, only a few though, such as the Security Personnel who come  equipped with Assault Rifles, regular and flash grenades and sometimes Riot Shields, the Zombie Handlers who are only equipped with the electric prods, and then the Heavy Security Personnel that come equipped with the impact hammers.

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BNG Review: Fallout: New Vegas

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by Mike Hallberg Nov 2, 2010 1:04 PM CST
filed under features, microsoft, ps3, reviews, sony, uncategorized, what's hot, xbox 360

Fallout; New Vegas

Welcome to New Vegas! Home to bright city lights, life on the edge and game bugs! It is a place where the strong survive, but only the cunning thrive. Obsidian has captured all of these things outstandingly in this latest installment of the post apocalyptic series, which has both captured out hearts and led us to a seemingly unreasonable about of disappointment.   In this review we will cover all of the content that makes, and breaks, this game.

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Fallout: New Vegas Preview

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by Mike Hallberg Oct 14, 2010 10:27 PM CST
filed under features, pc, previews, ps3, xbox 360

 With the release of Fallout: New Vegas knocking on the doorstep of gamers everywhere with its Tuesday release date, I would like to give you a preview of what is to come in the newest installment of this epic series.

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WarioWare D.I.Y. Review

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by Alex Rubens May 17, 2010 12:40 AM CST
filed under ds, features, handhelds, nintendo, reviews

When Mega Microgame$!'s WarioWare series first debuted on the Gameboy Advanced it took a new direction with the minigames genre that hadn't yet been explored. There hadn't been to many games before it that featured minigame collections in which each game took less than five seconds to complete. This was the first of its kind; quick, short bursts of gameplay that required lightning fast reflexes to complete within a very short amount of time. With WarioWare D.I.Y., the job of creating these minigames is left to the player's hands. Does it work?

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Get Real: Complaining that Games are Unrealistic Shows a Lost Grip of Reality

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by Jon Lehtinen Apr 26, 2010 10:07 PM CST
filed under editorials, features

As a consequence of maturing, one gains an increasing appreciation for one’s time. This notion has come into sharp relief in my own life as my call center job evolved into an IT career, formal schooling gave way to professional development hours, and serial dating yielded a wife and child. There is no such thing as having more free time after earning pair of degrees if you are serious about your career, and family obligations will always supersede personal recreational time. To my chagrin, I seem to becoming… a grown up.

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Modnation Racers (PSP) Preview

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by Alex Rubens Apr 26, 2010 7:22 PM CST
filed under features, previews, psp

When the PS3 version of Modnation Racers was first shown off at E3 last year, I was skeptical as to how the game would traslate over to the PSP.  After I got some one on one time  with a preview build of the game however, I no longer have any doubts that the portable version of Modnation Racers is as competent a title as its PS3 counter part.

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The Realities in Gaming

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by David McDougall Apr 20, 2010 10:03 AM CST
filed under editorials, features


After a spate of FPS madness, I recently returned to the raceway world of Forza 3. It is sometimes nice to break away from the shotgun-in-the-face stuff and play something with a bit more realism and challenge. Turns out, with Forza 3, I couldn’t have been more wrong if I’d tried to invest in a company that sold sandwiches made of poo while using the sales pitch of “tasty”.

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BNG Video Tribute: A Salute to the Original Xbox Live

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by Kyle Lehtinen Apr 16, 2010 3:58 AM CST
filed under editorials, features, microsoft, xbox

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