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WarioWare D.I.Y. Review

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by Alex Rubens May 17, 2010 12:40 AM CST
filed under ds, features, handhelds, nintendo, reviews

When Mega Microgame$!'s WarioWare series first debuted on the Gameboy Advanced it took a new direction with the minigames genre that hadn't yet been explored. There hadn't been to many games before it that featured minigame collections in which each game took less than five seconds to complete. This was the first of its kind; quick, short bursts of gameplay that required lightning fast reflexes to complete within a very short amount of time. With WarioWare D.I.Y., the job of creating these minigames is left to the player's hands. Does it work?

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Get Real: Complaining that Games are Unrealistic Shows a Lost Grip of Reality

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by Jon Lehtinen Apr 26, 2010 10:07 PM CST
filed under editorials, features

As a consequence of maturing, one gains an increasing appreciation for one’s time. This notion has come into sharp relief in my own life as my call center job evolved into an IT career, formal schooling gave way to professional development hours, and serial dating yielded a wife and child. There is no such thing as having more free time after earning pair of degrees if you are serious about your career, and family obligations will always supersede personal recreational time. To my chagrin, I seem to becoming… a grown up.

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Modnation Racers (PSP) Preview

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by Alex Rubens Apr 26, 2010 7:22 PM CST
filed under features, previews, psp

When the PS3 version of Modnation Racers was first shown off at E3 last year, I was skeptical as to how the game would traslate over to the PSP.  After I got some one on one time  with a preview build of the game however, I no longer have any doubts that the portable version of Modnation Racers is as competent a title as its PS3 counter part.

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The Realities in Gaming

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by David McDougall Apr 20, 2010 10:03 AM CST
filed under editorials, features


After a spate of FPS madness, I recently returned to the raceway world of Forza 3. It is sometimes nice to break away from the shotgun-in-the-face stuff and play something with a bit more realism and challenge. Turns out, with Forza 3, I couldn’t have been more wrong if I’d tried to invest in a company that sold sandwiches made of poo while using the sales pitch of “tasty”.

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BNG Video Tribute: A Salute to the Original Xbox Live

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by Kyle Lehtinen Apr 16, 2010 3:58 AM CST
filed under editorials, features, microsoft, xbox

Splinter Cell: Conviction – First 10 Minutes

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by Kyle Lehtinen Apr 13, 2010 7:05 PM CST
filed under features, ps3, xbox 360

Stay tuned for Brave New Gamer's upcoming review of Ubisoft's Splinter Cell: Conviction.

Gaming: Adapted for Our Viewing Pleasure

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by David McDougall Apr 12, 2010 9:47 PM CST
filed under editorials, features

I’ve covered this subject before, but from the other side of the fence – movies that have been ruthlessly and shamefully turned into a woeful gaming experience. So I think we need to see if it works when the shoe is on the other foot.

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BNG Video Reviews – Red Steel 2

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by Kyle Lehtinen Apr 11, 2010 8:14 AM CST
filed under features, reviews, wii

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Square Enix Reveals Final Fantasy XV: Revolutionary “No Actual Gameplay” Feature, 60+ Hours of Cinematics

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by Staff Apr 10, 2010 7:00 PM CST
filed under F.I.B, features

Square Enix has just announced in an exclusive interview with Brave New Gamer's recently organized Factorial Investigation's Bureau or "FIB", that Final Fantasy XV, the next title in the long running role-playing series, is nearly sixty percent finished in it's development and would feature "...true next generation uninteractivity..." and "...over sixty hours of exhaustively irrelevant, meandering cinematics." This breaking news comes just one month after the developer's blockbuster release of Final Fantasy XIII, and before the official completion of Final Fantasy XIV, an MMORPG (massive multiplayer online role playing game) entry to the series.

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Red Steel 2 Review

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by Kyle Lehtinen Apr 7, 2010 6:44 PM CST
filed under features, reviews, wii

At the advent of the Wii Red Steel was a game that wanted to revolutionize the FPS genre using the then innovative motion capabilities of the Wii remote. However, when put to practice the dream of  being able to realistically sword play in a 1:1 fashion stumbled over awkward controls and clunky pre-canned animations, concessions made in part for the de-glitzed motion capabilities of the Wii remote. A little over three years and one peripheral later, Red Steel 2 has arrived to try and provide the gun slingling, sword fighting action craved from its predecessor. With the Wii motion plus can motion controlled sword fighting finally be achieved, or is it better to not cross blades with this sword slinger?

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