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BioShock 2 Review: Down Here All the Fish is Happy

feature

by Tyler Treat Feb 16, 2010 6:10 PM CST
filed under features, pc, ps3, reviews, xbox 360

Single Player - Tyler Treat

BioShock 2 is a tough game to review. It’s fighting an uphill battle against an absolutely stunning game. It’s got big shoes to fill, shoes, many argue, didn’t need filling at all. With that in mind, it’s difficult to review without comparing it to the greatness of its predecessor. BioShock 2 retains many of the gameplay elements that made the first title so enjoyable, but it ultimately falls short of greatness thanks to weak characters and even weaker storytelling.

(more...)

Leaked Sonic 4 Footage

by Josh Tan Feb 16, 2010 4:53 PM CST
filed under news, ps3, xbox 360

To give you a taste of what the game will look like, here's a short video of some footage of Sonic 4 announced a few weeks ago.

Fallout: New Vegas Will ‘Take You Hundreds of Hours to Explore’

by Tyler Treat Feb 16, 2010 3:37 PM CST
filed under news, pc, ps3, xbox 360

Speaking to USA Today, Bethesda's Pete Hines revealed that Fallout: New Vegas will take players "hundreds of hours to explore every nook and cranny." Hines also described the game's back story, explaining how it takes place in Las Vegas in 2280, over 200 years after the nuclear holocaust.

As seen in the trailer released a couple weeks ago, players start out buried in dirt in a desert. The package you were delivering is missing, and a robot digs you out and takes you to Doc Mitchell.

"Unlike the previous Fallouts, where you start in a vault and you are a vault dweller, this one starts with a curve ball," Hines said. "You were a courier, and you were obviously carrying something that somebody wanted. Part of the story is finding out what you had and what they took.

“[New Vegas] has a brand new, fresh experience that has a familiar feel of Fallout, but otherwise it’s an entirely new game and a new look, with Joshua trees and tumbleweeds and blue skies.

"Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint," he adds.

"It is a massive game world that will take you hundreds of hours to explore every nook and cranny."

Fallout: New Vegas will be releasing this fall for PC, PS3 and Xbox 360.

[via VG247]

Section 8 Hitting PSN This Spring

by Tyler Treat Feb 16, 2010 1:55 PM CST
filed under news, ps3

TimeGate has confirmed that Section 8 will in fact be coming to the PlayStation 3 this spring as a PSN download only. The game, which released last year on Xbox 360 and PC, will include a single-player campaign and 11 multiplayer maps, three being PS3-exclusive.

The PS3 version of Section 8 will make use of  TimeGate's TGNServer technology, allowing players to host 32-player matches from their PC.

[via Destructoid]

Skate 3 Dev Diary Part Tres

by Tyler Treat Feb 16, 2010 1:47 PM CST
filed under ps3, videos, xbox 360

It's been a couple weeks since we last received a developer diary for Black Box's Skate 3. Last week, EA confirmed the game for its fiscal Q1 2011, which pegs it right around the May sweet spot.

Today's dev diary shows us some of the different team aspects in the game, including the ability to import your friend's character right into your game. It also gives us a look at Skate 3's co-op system.

Darksiders to Get 90-minute Demo Later This Month

by Kyle Lehtinen Feb 16, 2010 1:20 PM CST
filed under news, ps3, xbox 360

Not so sure about Darksiders? Why not try the 90 minute demo that will come out later this month to see if its worth your hard earned cash? Vigel Games has announced that the first level of the game, titled Twilight Cathedral, will become available for download Feb. 25th on for both Xbox 360 and PS3. Included in the demo is a variety of puzzles, gear to collect, and two boss fights.

"We are really pumped to be bringing a playable demo for Darksiders to Xbox 360 and PlayStation3," said David Adams, General Manager of Vigil Games. "We really wanted to give gamers a true idea of the variety of gameplay that the game offers and so rather than just making a standard 20-minute demo version of the first few levels, we decided to give away this massive level and reveal the true essence of the game."

[via Kotaku]

SE Heads Attempts to Downplay Less-than-spectacular FFXIII Review Scores

by Kyle Lehtinen Feb 16, 2010 11:36 AM CST
filed under news, ps3, xbox 360

Square Enix's long coming Final Fantasy XIII is less than a month away from hitting U.S. shores but that hasn't stopped the game from garnering somewhat lower than expected review scores from reviewers who have already gotten their dirty mits on the game. In an effort to downplay these review scores, FF XIII director Motomu Toriyama stated in an interview with Xbox World 360 that the review scores are a result of the game being seen from a "western point of view":

"We think many reviewers are looking at Final Fantasy XIII from a western point of view. When you look at most Western RPGs, they just dump you in a big open world, and let you do whatever you like...[It] becomes very difficult to tell a compelling story when you're given that much freedom."

The games producer, Yoshinori Kitase, also commented:

"We try not to listen to the critics too much. Most of the criticisms have come because the first half of the game is very linear.

"But we've got a story to tell, and it's important the player can engage with the characters and the world they inhabit before letting them loose..."

The games linearity was indeed mentioned as a weaker element of the game by Japanese video game magazine Famitsu, but the game still managed to recieve a respectable 39/40 review score from them regardless.

[via CVG]

Square’s Yoshinori Kitase Continues to Entertain FFVII Remake Possibilities

by Kyle Lehtinen Feb 16, 2010 10:43 AM CST
filed under news, ps3

Talk about hot again, cold again. In an interview with Gametrailers, Yoshinori Kitase, the man who originally helmed the hugely popular Final Fantasy VII, said that he would be 'really interested' to see a remake of the game come to fruition. When asked the fan favorite question of the possibility of an FFVII remake, Kitasi had this to say:

"For Final Fantasy VII of course it was released for the PSOne," he said. "The animation was a lot more simple and there was no voice acting involved at all.

"So as the hardware develops there's so much more that can be done for the game. Visual capabilities are up. The quality is so high right now. So in a sense I’m really interested to see this more complete form of a Final Fantasy VII portrayed more realistically with the voice and animation and all the subtle expressions there."

He said: “I would be interested to see that and to make that would be a great experience. I don’t get tired of people asking that question, so I will continue to answer my thoughts at that time as long as people keep asking.”

In sum, it might happen, might not. Either way there are still no official plans. FFVII character designer Tetsuya Nomura affirmed his belief that an FFVII remake wasn't yet in the cards so I wouldn't bank on hearing anything official anytime soon.

[via videogamer.com]

Ubisoft to Release Sequels Every 12-18 Months

by Tyler Treat Feb 16, 2010 12:46 AM CST
filed under industry, news, pc, ps3, xbox 360

Ubisoft revealed its plan to continue its existing franchises every 12 to 18 months. Taking note of Activision's Call of Duty series, the publisher says it will be careful not to over-saturate its existing franchises.

"We're organizing ourselves towards that strategy -- providing you can create something innovative every year that can surprise the end user and please your gamers," said Ubisoft's Alain Corre in an interview with GI.biz. "Then you can consider releasing a SKU every 12-18 months -- but it needs to be different enough from the previous SKU to make sure you're not tiring the franchise or the consumers.

"The Call of Duty example is the best around -- they've been able over the past five years to iterate every year with growing success each time. They never compromise on quality, which is exactly what we're trying to do with our brands now."

[via GI.biz]

First L.A. Noire Screens Hit

by Tyler Treat Feb 15, 2010 6:49 PM CST
filed under ps3, screenshots, xbox 360

This month's Game Informer has a huge feature on Team Bondi's L.A. Noire, but the mag also scored the first official online screenshots for the game.

Check the exclusive shots over at Game Informer here.

L.A. Noire is releasing this September for Xbox 360 and PS3.

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