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First 25,000 OnLive Pre-Registrants Get 3 Months of OnLive Free

by James Pikover Mar 10, 2010 12:35 PM CST
filed under industry, news

Ready for OnLive? After their GDC Keynote, OnLive has been officially announced to release on June 17, 2010, and that the first 25,000 registered users will get their first 3 months of OnLive, normally $14.99 per month, free.

So what are you waiting for? Sign up!

via OnLive Blog

No, God of War 3 Isn’t Not Perfect

by James Pikover Mar 9, 2010 12:30 AM CST
filed under news

No wonder game review scores are broken. 100/100 isn't perfect. Thanks Metacritic!

New Shank Gameplay Footage Revealed, More to Come At GDC

by James Pikover Mar 8, 2010 7:35 PM CST
filed under news, ps3, xbox 360

Just released from Klei Entertainment is a brand, spankin' new video of Shank, featuring all gameplay footage. Check it out and enjoy!

Kill Isaac Clarke, Find Yourself In Dead Space 2

by James Pikover Mar 8, 2010 11:10 AM CST
filed under news

Ever wanted to be in a videogame? Visceral Games, developers of Dead Space and Dante's Inferno, is making it easy. Just kill Dead Space and Dead Space 2 protagonist Isaac Clarke and record it, either on video, on paper, or in text. Then sit back and watch the magic happen...or, more likely, look at other submissions and rework yours.

The contest, completely on Facebook (which means you'll need an account, on the off-chance you don't), is simple: upload your video/picture/text, and wait to see if you're a winner. All submissions are open to the public to see, and the ten best ideas go online to be voted on. Should you be the proud winner, you'll be featured in Dead Space 2.

Hopefully as some poor engineer who gets speared in the throat.

Dead Space 2 Contest

Heavy Rain Review: Isn’t It Ironic, Don’t You Think

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by James Pikover Mar 8, 2010 10:50 AM CST
filed under features, ps3, reviews

Interactive storytelling was the goal developer Quantic Dream sought to create, and Heavy Rain is the product they and Sony have pushed oh so hard to make. Surprisingly, they fail in so many ways, while still making a unique and noteworthy title that many will undoubtedly enjoy, and many will definitely hate. (more...)

The New EGM Looks Amazing. Do Want.

by James Pikover Mar 7, 2010 3:51 PM CST
filed under news

EGMNOW, the update of EGM led by original EGM creator Steve Harris, just released this video of how the digital magazine will look. And it looks amazing. We were originally very skeptical about how a digital magazine would play out, but these guys really took the idea for a ride and came out with what looks like the future of magazines and newspapers.

Can't wait!

EGM Now

Aliens vs. Predator Review: Hello My Ragtime Doll

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by James Pikover Mar 5, 2010 1:36 PM CST
filed under features, ps3, reviews

Combining more modes of play than all of our reviewed titles of February, Aliens vs Predator is all about the embodiment of the franchise, doing it justice in the videogame realm. Does it succeed, or does it blunder as many pundits have expected? (more...)

Why Infinity Ward Would Betray Activision

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by James Pikover Mar 5, 2010 12:44 AM CST
filed under editorials, features

The hubbub of Infinity Ward and Activision is huge. Call of Duty creators Vince Zampella and Jason West have supposedly been speaking to other publishers. Lawsuits are in order, the two are now gone from Infinity Ward, and Activision may be searching for incriminating documents, alleging communication between Infinity Ward and other publishers, specifically EA.

But why would they do that? They left EA, created one of Activision's most popular franchises, and just released one of the biggest blockbuster titles to date. Doesn't that make Activision and Infinity Ward the best of partners?

Apparently not. When Infinity Ward's creators initially left EA, the current #2 gaming publisher in the world was in a similar position to Activision: at the top of their game, raking in the big bucks, and selling some of the hottest games around. But they were also controlling, and ended up making Zampella and West decide to leave, presumably because they are artists and creators, not marketers and moneymakers.

With that mindset in hand, they went to Activision and created Call of Duty, which became a smash hit and single-handedly killed the Medal of Honor franchise. Not only did it make bring Infinity Ward into the limelight, it helped propel Activision to the status they currently have now: videogame publisher supergiant. Ironically, Infinity Ward's success has been their curse. Each new game they bring pulls in so much money and demand that the publishers step in to make sure no mistakes are made.

So who's at fault? Activision can't be blamed; as a publisher, it's their job to do whatever it takes to ensure the games they publish make the most money. Infinity Ward, on the other hand, put themselves in harms way, for the second time. It's no coincidence that the two largest game publishers have taken advantage of the popular developer to make money, and the pattern is repeating now.

If Infinity Ward is indeed looking to EA for future projects, it makes sense. EA has for the last three years been very generous to their developers, and has also helped create quite a few new IPs. Activision, however, won't just let the developer go, and has a vice-grip stronger than any competitor today. Our only message to Zampella and West: make sure Activision doesn't find anything compromising. We don't want to see you go just yet.

Best Game Ever Hits Impulse: Total Annihilation

by James Pikover Mar 3, 2010 12:36 PM CST
filed under news

In many a mind, Total Annihilation is the only game that ever truly stood up to Starcraft. While it never achieved the incredible success and cult-stature of Blizzard's soon-to-be-sequeled title, Total Annihilation, the godfather of Supreme Commander, was the best damn game ever made. It really was. Argue all you want, just know that all your arguments are void.

And now, TA is on Impulse for $9.99. Meaning if, for some reason you never experienced the greatness of sending a giant mech commander off to duke it out with the D-gun against hundreds of foes because that's how badass you can be, now's your chance. Do it!

Impulse

8 Reasons Why March Will Kick February’s Ass

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by James Pikover Mar 1, 2010 9:28 PM CST
filed under editorials, features

So you thought February was awesome? This is the best year in gaming, and things are just getting better and better. Here's Eight reasons why March will kick February's ass in gaming.

(more...)

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