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What You Didn’t Know About Mass Effect 2

by James Pikover Dec 1, 2009 3:00 PM CST
filed under news, pc, xbox 360

me2

Right now, as I type this as a matter of fact, I am in a round-table conference with Ray Muzyka, CEO of BioWare. We’re discussing Mass Effect 2. After a brief introduction, Mr. Muzyka answered a bunch of press questions, many of which were honestly dumb, but some very interesting answers that I’m not allowed to go into a bit more detail about.

Weapons

All weapons use ammunition. That’s right, if you liked how weapons in Mass Effect had unlimited ammo and overheated, too bad. Mass Effect 2 will limit all the weapon’s ammo, so you’ll be picking up and running out of ammo just about everywhere you go. Unlike our gameplay at PAX and E3, it’s not only heavy weapons that require ammo, but everything down to the pistol. I can’t say I’m happy about this, and I’m sure plenty of you aren’t either. However, as always, how it’s implemented is the key, so we’ll have to see if they made it better than our beloved infinite-ammo.

I don’t see how they could, but who knows.

Customization

Customization in Mass Effect were pretty moot. You could change the color of your armor, the type of armor, and your character’s face. Besides that, nothing. Mass Effect 2 completely revamps customization. All the old stuff returns, but now you can actually color just about everything. Special stations are available for this, though what that means entirely is questionable. What we do know is that you will actually be able to customize stuff, but how much is also questionable.

Missions

Commander Shepherd’s story is not just about him, but about his crew as well. Recent videos indicate that there are quite a few people to choose from, but there is also loyalty. Loyalty is essentially a point-based system that opens or closes optional missions based on how loyal you are to your teammates or their beliefs. Whether that means you can be disloyal to teammates enough to have them leave or have them turn on you is questionable, but that would certainly be an interesting turn of events for the story.

RPG Elements

Working with the Dragon Age: Origins team has rubbed off on the Mass Effect 2 team, so there are many more RPG elements than the first. The point-based systems are more discreet, so doing something won’t simply be "good" or "evil", but there is certainly quite a few systems in play at all times.

Story

Besides constantly hearing that Mass Effect 2 is the "darker, more intense" 2nd act of the trilogy, the game is clearly described as Shepherd doing his work, fulfilling various quests, but with the naivety of both humanity and the alien species hindering his actions. What does that mean? Most likely that Shepherd will go out to investigate the Reapers, the super-advanced, non-biological species that came to wipe out all life in the first game. Knowing politics today, I bet nobody outside the military knew about the Reapers, and it’s being kept a secret so society doesn’t go bonkers. Because, you know, people (and aliens) are stupid.

Social Applications

Mass Effect 2 may be a single player only game, but that doesn’t mean you won’t have the ability to enjoy it with friends. While Muzyka didn’t say what it was that would be implemented to support social applications, he did say that they are absolutely working on integrating social apps into Mass Effect 2, just like they did with Dragon Age: Origins.

Martin Sheen

He's in the game. He was the guy from the trailer, and he's voicing the Illusive Man. It's been formally announced now.


Send all hate mail regarding James's article to jpikover@bravenewgamer.com.

11 Responses to “What You Didn’t Know About Mass Effect 2”

  1. [...] This post was mentioned on Twitter by Evan, Brave New Gamer. Brave New Gamer said: Breaking news: What You Didn't Know About Mass Effect 2 http://www.bravenewgamer.com/2009/12/what-you-didnt-know-about-mass-effect-2/ [...]

    comment score: 0
  2. Tweets that mention What You Didn’t Know About Mass Effect 2 -- Topsy.com on December 1st, 2009 at 3:46 PM
  3. [...] the recent news on Mass Effect 2, we also got a new character profile trailer showing off an Asari named Samara. [...]

    comment score: 0
  4. Mass Effect 2 Samara Character Trailer on December 1st, 2009 at 5:30 PM
  5. You got your information about weapon ammo wrong.
    Heavy weapons: Require ammo
    Your ME1 unlimited ammo weapons: Require ‘Thermal Clips’ to now cool off the heat for ME2. Its still unlimited ammo, but the whole system is designed to feel like “ammo” based game play.

    comment score: 0

    [Reply]

    James Pikover Reply:

    Clearly, unlimited ammo is unlimited, whereas limited ammo requires you pick ammo up. Which is what ME2 requires. You. Pick. Up. Ammo.

    Was I unclear about that?

    comment score: 2

    [Reply]

    Tyler Treat Reply:

    As I said elsewhere, games can change drastically over a period of 4-6 months. Things are cut. Things are added. Things are changed, ammo being one of them.

    comment score: 1

    [Reply]

  6. Murmillos on December 2nd, 2009 at 12:05 AM
  7. Where was the formal announcement on Martin Sheen made? I know it’s early in the morning for it but I can’t find it.

    And I’m still in a state of disbelief on the heat sinks. Assuming they’re plentiful enough as to be unlimited I won’t be too concerned, but with the sheer speed at which you’re shown to go through them, I can’t help but see me constantly going from almost no reserve heat sinks to full up.

    comment score: 0

    [Reply]

    James Pikover Reply:

    I confirmed the Martin Sheen thing. There’s no press release on it, and the only proof I have is my time with the game, and the word of a BioWare employee.

    As for heat sinks, I have no idea what you’re asking. I played on casual and ammo was plentiful, but other guys ran out and were literally forced to use squad commands or nothing until they found some more. Not so fun when that happens.

    comment score: 0

    [Reply]

    GC13 Reply:

    Well on the Martin Sheen thing you just said they had “formally announced” it so I figured it was somewhere I could find. Drat it. >.<

    As for the heat sinks, I was just saying that in a given combat you seem to burn through them so quickly that I'd imagine you'd be almost empty by the time it was over.

    If others were having so much trouble with running out I really wouldn't cry if Bioware just tweaked it last minute so you didn't have a finite amount of heat sinks. Well, I might cry, but it would be because I was happy.

    comment score: 0

    GC13 Reply:

    (I’m sorry if this ends up as a double comment, but my last comment popped up right away and my second hasn’t yet.)

    Well on the Martin Sheen thing you just said they had “formally announced” it so I figured it was somewhere I could find. Drat it. >.<

    As for the heat sinks, I was just saying that in a given combat you seem to burn through them so quickly that I'd imagine you'd be almost empty by the time it was over.

    If others were having so much trouble with running out I really wouldn't cry if Bioware just tweaked it last minute so you didn't have a finite amount of heat sinks. Well, I might cry, but it would be because I was happy.

    comment score: 0
  8. GC13 on December 2nd, 2009 at 8:29 AM
  9. [...] 2 y que todos nos venimos preguntando hace rato. Pueden ver las respuestas que le dio a un tal James Pikover y mis comentarios después del [...]

    comment score: 0
  10. Algunas novedades del Mass Effect 2 « Third World Geek on December 3rd, 2009 at 7:18 AM
  11. lmao shutup

    comment score: 0

    [Reply]

  12. I.C.Winer on January 22nd, 2010 at 6:01 PM

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